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Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This is my old technology mod, and the original core of Road to 56. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. A technology or doctrine tree item is the technology itself within the tree. Create a new text document using word pad or similar software, then copy and paste the below into it: In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This assigns a particular experience type to the technology. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Notably, this also applies to the effects of the technology. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Equipment is the military hardware needed by units to operate and largely determines their stats. Guide updated for NSB. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. This item will only be visible to you, admins, and anyone marked as a creator. All trademarks are property of their respective owners in the US and other countries. If you spot a mistake then you are welcome to fix it. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Remember that most mods are not compatible with Ironman as they change game balance. defined within the interface file of the folder. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. on Paradox technology, Legal We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This is a community maintained wiki. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? This assigns a particular experience type to the technology. You need to sign in or create an account to do that. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Support Equipment is an example of a type of equipment. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. This has 3 types: army, navy, and air. The background box which GFX is used. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The offset in pixels to use a singular unit when positioning technologies. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Were not sure about later versions at this time. This is done with the naval folder with Man the Guns, for example. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. This also modifies how the paths are drawn between technologies. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. By default, there can be no more than 3 sub-technologies defined within an item[4]. Keep your eye on this one. For example: you want to get light tanks, for which the . Many nations have their own unique mechanics as well. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The Ultimate HOI4 Scenario Mod Tierlist. New comments cannot be posted and votes cannot be cast. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. Statistics, stats, or equipment values are values that equipment types can carry. The error message complains about something with map error. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. If you have a related Youtube channel, enter the URL. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Questions, Paradox Enhanced Non-Historical Outcomes It is also possible to use variables within a modifier of the ai_will_do value. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. Please note that you must have the appropriate technology to receive the equipment. All rights reserved. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Valve Corporation. You can always roll back yourHoI4version to continue your campaign. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. it must have a separate gridboxType definition within the folder's container window. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This comes in handy when you're just learning the mechanics of the game and want to have fun. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). This page was last edited on 2 January 2023, at 12:42. The official subreddit for the Hearts of Iron 4 Mod Road to 56. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. With the addition of the new in-game radio, now is a better time than ever to try this mod out! A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. The value will be modified if the triggers are true. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? on Paradox technology, Legal This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Fully compatible up to the current version and all DLC. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Interactive corporate website. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. The Great War. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. start_year = 1935 assigns the year at which the technology is intended to be researched. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. in areas where the Paradox team may have glossed over. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Its also not recommended you use this mod while playing minor nations. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Please note that you must have the appropriate technology to receive the equipment. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. The word equipment after the name of the equipment is not needed here. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Make sure you dont accidentally download the old version of the mod. 1 / 2. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. He/Him. Many of the factions will have their own unique decisions and focus trees. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. DISCLAIMER: Many of these mods have been since discontinued or abandoned. It is only visible to you. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Do read our fullreviewfor the whole story on this mod. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Convoys (only 1). For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. I see a lot of "how to win as the soviets" posts in here. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. This item will only be visible in searches to you, your friends, and admins. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Hi, is there a way to see the equipment names added by a Mod? /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Currently compatible with 1.10 Collie. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. These days it receives rare updates as most work now goes into R56. Each tank equipment type and the armored vehicles based on it form a family. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. If all else fails, ask in the comments threads for instructions! Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. does it allow tank, ship, and aircraft designer menu? enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. You have to go down the civil war route, yes. Additionally, it's possible to make the cost be modified by other technologies pathing to it. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. All rights reserved. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. All rights reserved. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. For large items, usually the name of the technology is also shown on the tree without needing to see the description. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. This mod is, unfortunately, fully compatible up to 1.10 Collie. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Press J to jump to the feed. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. The key for the name is the same as the folder's name, while the description is the name with _desc appended. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. tiermaker.com. Equipment is the military hardware needed by units to operate and largely determines their stats. These container windows for items are not contained within any other container window, rather being defined fully independently. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. 1 / 5. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This has an effect on production efficency retention. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. The folder selection is done within the folder_tabs containerWindowType. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Information, Frequently Asked In order to select a technology folder, it should appear in the top selection. Check if the mods youve selected are compatible with the other mods youve downloaded. Please see the. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Please see the. This mod is compatible with Version 1.10 Collie & all DLC. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Create an account to follow your favorite communities and start taking part in conversations. This comes in handy when you're just learning the mechanics of the game and want to have fun. See also: Air units. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed.