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If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. You can actually come here about 60-61 and kill in the area around the zone in/out. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Llux's guide to warrior swarming v3. I normally just move a group through various mobs, killing everything. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. It's still pretty decent at the 80-82 range, though there are better places. A guide specifically for Clerics and Paladins is my next endeavor. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. The exp here is good. Below the bridge is a giant ice lake covered in spiders and slimes. They are a must going forward. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Hey no time like today. It is highly recommended that you do this. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. They have low HP and don't hit very hard. I do solo leveling all the time for the challenge of it. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. A: Yes they do! I will lay out a few spots to hit in this range. Owning any current expansion will also unlock these features. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. So much so that I don't even include information on gear until then. In the second city, kill Doomfire mobs until 70. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Inside the hut talk to Mercenary Mdjal to hire a mercenary. The undead lake is good for paladins and there are a couple of drolvargs mixed in. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Can I keep him when I shroud? The shades there are the highest level normal mobs in the zone. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. You can hire a Mercenary at any Mercenary Liaison. Use mostly water pet in Classic era. Do the research on your own on Allakhazam. Any commentary is welcome. Too many HP, pain in the ass abilities. Fun times. I've done it in as fast as 30 minutes before. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Kill everything. The south camp is the three rooms near the Nobles Causeway zone line. Let the mercenary do all the work for you. At 70 though, it starts to seriously lose it's luster. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. You can stay here until you ding lvl 83. This ability, when activated, transports you back to your starting city. This is a list of all the / type commands which can be used in Everquest. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. This amounts to tens of thousands of AA's. Pretty good for running if you botch pulls. K. kyle123 New member. Check the sidebar of the subreddit for where to get them. They have low HP, but can hit hard with spells and melee. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. It's very very easy to do, easily completed solo by all classes. The South Camp is the starting point. This is no longer a viable leveling method. There are three total HAs he will give you. I recommend you donate to him for his grinding guides as well. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. You essentially get all the levels while doing things you would do anyway. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. What that means is he just won't do anything. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. The key to AFK grinding is to not die rather than maximize exp per hour. Watch out for the clerics if you don't have a solid interrupt. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. I believe the camp is called Library Camp commonly. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. It slows down a lot after 46 but is worth sticking out. This is the furthest zone you can get to without progression unless they've removed requirements. EverQuest Leveling Zones - 1-15 Reactive: Your merc will react better depending on the situation. As someone who is just coming back on the test server, I am going to use the hell out of this! Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Entire house is pretty much open at 26. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. I like to use to portal room for quick evacuation. The north and east pathways are the ones to focus on. You may finish them and have 30-45 minutes to wait. There is a castle structure there. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Best thing though are the nameds. He will assist the main assist of the group, or you if its just you and him. Do her missions as well. Everything is very social. It may not display this or other websites correctly. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Playing live has a few benefits. If you hit "M" you can see your map. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . With a group you can pull them pretty easily and have access to a HUGE number of mobs. It's a very easy zone to level in without much drama. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. It's cheap and easy to get and you probably can get large amounts of it just as you level. These levels will go by in a flash, but watch out for the spiders. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. That is how GMs check. Be careful about how much you aggro as the prophet's do Complete Heal. When first starting out a healer merc may seem logical, well it's not. Will be updating soon to include Ring of Scale. The druid is a . House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Not game breaking to say the least. Select the first HA he gives you, Into the Hills. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. When you suspend a merc you must wait 5 minutes to bring him back into the world. At 65 I like to head up to the second levels and kill the higher level guys there. You'll make the amount it takes to pay them and more from those 5 mobs. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. The good news is money is now weightless! Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. I would recommend this place only if you have a group of actual people. Aggressive: If you or any group member is attacked, your merc will attack. Start killing everything around the front of the zone. But since I listed Dalnir, I felt I would be remiss to list this place. Healers have a chance of actually rezzing you! If you need to learn more about your class, see our Class Guides for builds and info. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Everquest AFK Leveling Missions. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Thanks for pointing that out. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. Keep clearing around til you hit 48-49. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. All of the nameds are completely unlinked from the other mobs. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Go left from the giant hole in the ground after zone in until you get to a pond. Only thing that sucks is most of the mobs do AoE damage. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. everquest afk mercenary leveling guide. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Your tank merc can solo any reds from levels 1-60. There are some high level mobs there for the Berserker epic 2.0. They are pretty well all headshotable by 63. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Giving out the daily HA tasks? Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). EverQuest Cheats & Guides. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. The gear drops here look incredible too. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. A mercenary's icon will show their archetype and hailing them will tell you their class. Also you don't have to worry about paying them until around level 12. At 82 or straight away if you have a group, head down through the mansion to the basement area. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Also stay away from the center bottom left of the zone. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. OPTIONS(96-100): To me at this point, there is no best place to go. You can do 2 pathings in this patch (13.1B): If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Q: Can I give my mercenary weapons and armor similar to a pet? They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. I normally just wander here, murdering the Cthulian nightmares that abound. Get invisibility on a character who can rez or has a healer merc at least. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Q: Can I bring my merc on a LDoN or my guilds CoA raid? This should be a priority. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. A: No. Whatever you do, don't try and fight in the cave to the Commonlands exit. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). The Droga area is super nice for rangers as the goblins are headshotable. You get access to mercenaries, which are hireable AI controlled party members. I forget about that guy. He couldn't have made it THAT easy. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. I don't like them and only do them if guildmates beg me to. We have updated our Privacy Policy. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Mercs make leveling a million times easier so you can catch your friends and start playing with them! There is a big open courtyard almost as soon as you zone in. I just dislike this place in total. Black Reaver included. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. The first vendor is level 75, and each vendor after that is available every 5 levels. At 6-7 go into the middle cave and kill pumas. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Next Last. Leveling/Setup This guide covers zones up to Omens of War. Just be careful about aggro. Inside the city, the Alarans come in groups of two or three or solo. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Outside the city are critters which can be pretty easily just wander killed. unsure if they removed it or not). I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Dwarves are normally friendly, so ignore them as well. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. To top it all off, it's also a hot zone!! Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. If you're a returning player you can find Mercenary Liaison's in PoK. Edited in general directions to each zone and a blurb about the benefits of being on a live server. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. At 6-7 go into the middle cave and kill pumas. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Balanced: This stance is exactly how it sounds. Try and kill at least one Captain of the Guard. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Assist: Your merc will help DPS. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! To upgrade your mercenary you have to complete SoD progression lines. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. All the gear that levels up with you from 75 to 105 makes life hugely easier. I will provide some quick ideas if that's not the direction you wanna go. This place is almost nothing but undead. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Mobs run on live side so ignore it. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Or will he take it out of my bank? That said, the HAs are the only thing that scale. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. A: No mercs are not allowed in raid zones or most raid encounters. It's by far the fastest and is almost as easy as the Gribble missions. A: Mercs are actually rather cheap to maintain. Mobs are spaced out and very glass cannony. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it.